Virtueel Platform - Mapping E-culture PDF download

The E-culture publication by Virtueel Platform is available in PDF format. This post contains the Mapping E-culture book.

The articles are presented in the same order as they were published in the E-culture book (2009). They have been converted to PDF and each article has a separate page containing the Creative Commons Attribution-Noncommercial 3.0 license. When reposting, this license has to be added to blogposts or other online publication.

All three publications (Mapping E-culture, Navigating E-culture en Walled Garden) are available for download via the URL

Mapping e-culture articles for download. Quite a lot, but sure looks interesting! Features renowned Dutch e-thinkers.

Let's ask Farmville to lend a helping hand to storm victims in the Philippines

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Filipinos are crazy about Farmville. For the longest time, I tried to stay its lure, but eventually I succumbed to its calling.

During the first 4 days of the storm, the absence of Farmville feeds from my Philippines network was striking. It's just a game, but I knew what the absence of those (sometime irritating) feeds meant: my family and friends couldn't play because they were stranded, displaced; their furniture, applicances and electronic gadgets damaged by the flood; they had no electricity, no time to relax -- no time to play when a torrent of chaos and catastrophe engulfs you. What occupied their minds were the bare necessities for survival: dry and safe shelter, food, loved ones.

Let's ask Farmville to lend a hand. Why not?
Tweet them constantly but nicely ;-) - @zfarmville
Email them: Businessdevelopment@zynga.com
If you play it, drop a question at http://zynga.custhelp.com/app/utils/login_form/redirect/ask

An overview of online social tools for fund-raising « Timi will share…

Tropical storm Ondoy (international code name: Ketsana) wreaked havoc on the Philippines  last week that reverberated beyond its shores. Every Filipino, whether at home or abroad, had someone to worry about. Though tragic, it was an authentic national experience that brought together Filipnos from across the globe and revived the spirit of ‘bayanihan’ — that Filipino concept for a community coming together to perform a heroic act. ‘Bayan’ means country or town, ‘bayani’, hero. This collective heroism tumbled like a flood — but instead of a deluge of destruction, a torrent of selfless deeds engulfed the land . The spirit of bayanihan literally saved physical bodies from raging waters and lifted hearts drenched and weighed down by suffering borne of natural catastrophe and dereliction of duty.

What I felt

As someone living abroad, I felt the waves of despair pass through me even after having sent a modest donation to the Philippine National Red Cross. Like many other friends who couldn’t help directly with relief efforts on the ground, I felt that the money I sent was not enough. But inspired by tales of bayanihan, I decided to focus on what I could do from where I was, and what I could do good. If providing immediate relief to the displaced and homeless is something I can’t accomplish on a larger scale by myself, I can at least try to help with the rehabilitation efforts to come. Help is needed right at this very moment, but even more will be needed when the flood subsides and the mud is lifted from our streets and houses.

What you and I can do

If  microblogging via Facebook and Twitter enhanced the collection, reporting, sharing and coordinate of crucial information for rescue and relief operation; if you were amazed by how bayanihan in combination with the social web empowered you to become an information and services hub — I invite you to try out what you and your network can accomplish wtih ‘micro-philanthrophy’.

Each one of those FB and Twitter users who broadcasted relevant information, relayed latest news, expressed symphaty for the victims or admiration for the bayanihan spirit is a potential donor and/or a potential fund-raiser. You may it call by another name, but the principle is the same: the impact of small contributions and initiatives can be increased if you and your network leverage the power of the social web in your efforts for fund-raising. You’re no stranger to this: you’ve experienced how small selfless deeds when aggregated produce results with more far-reaching impact. What social media critique Stowe Boyd says of himself is true for everyone: “I am made greater by the sum of my connections, and so are my connections.” By utilising online and social media tools for fund-raising, we can help support organisations with their relief and rehabilitation efforts by not just being givers, but also effective fund-raisers. We can be present right where these potential donors are. We can help decentralise and distribute fund-raising efforts. Think of a hub-and-spokes model where supporters of non-profit organisations become indepenent fund-raisers (hubs) with their own smaller networks (spokes).

Online fund-raising tools and services

I’ve made an overview of some of the most popular online advocacy and fund-raising tools and services that can support anyone’s relief and rehabilitation efforts for the victims of the calamities that hit Southeast Asia last week caused by tropical storm Ondoy (Ketsana) in the Philippines and Vietnam, and the earthquakes and tsunamis in Samoa and Indonesia.

In the process of wanting to create a clearer strategy and plan for the fund-raising efforts ‘Pinay sa Holland’ (a women’s group of which I am a member of) will be conducting, I started researching on the best tools to use. It turns out there are numerous options out there that can really improve fund-raising activities or any other cause. For those who haven’t had any real direct experience with fund-raising (like me), information can be a bit overwhelming at the beginning. To save you some time for research, and hopefully make you curious and excited about taking up the challenge, I decided to compile my research findings and share it with you.

For my next post, I’ll write about some general and basic steps for fund-raising, focusing primarily on what I think would best apply to my organisation. This is the first time I’ll be working directly on fund-raising (and incorporating social media strategy) so if you have any suggestions on how to approach it, I’ll appreciate it very much. In the meantime, here’s a few notes on the fund-raising tools overview (format: excel):

  • This is meant as a starting guide only for you as an individual or non-profit organisation who is in search for  immediate answers to general questions you may have when considering online toold for fund-rasing efforts. You should research more detailed information from the product/service websites.
  • I’ve copied and pasted most of the text descriptions from the websites themselves and modified where needed.
  • The information I gathered focuses primarily on the fund-raising aspect of a certain tool or service.
  • This list is by no means complete. I’ve limited the choices to the ones that I think are most widely-used based on articles and blogs I subscribe to. I prioritised global fund-raising platforms and included a few US and UK-specific platforms. Please add in the comments section other tools or services that you want to share with other readers.

Good luck to us!

Summary of online tools/services for fund-raising

Category Platform (for donation)
Advocacy (constituent-building tools, issues/causes platform) + Action/Fund-raising + relationship-building (sustained supporter engagement) Global online donation platform
Tool / Service
Ammado – http://www.ammado.com
Global Giving – http://www.globalgiving.com
Change – https://www.change.org
Causecast – https://www.causecast.org
Category Platform (for donation)
Advocacy (constituent-building tools, issues/causes platform) + Action/Fund-raising + relationship-building (sustained supporter engagement) US only donation platform
Tool / Service
Facebook causes – http://apps.facebook.com/causes/help?m=3738908c
Category Platform (for donation)
Fund-raising US only donation platform
Tool / Service
First Giving – http://www.firstgiving.com/
Category Platform (for donation)
Fund-raising Global online donation platform
Tool / Service
ChipIn – http://www.chipin.com/overview

To optimise, use it within the Sprout Builder platform (http://sproutinc.com/about/):
The company grew out of ChipIn, when. people began asking for ways to customize the fund-raising widgets. The Sprout platform enables brands and agencies to create and manage rich social ads and engaging social media applications, which can be shared on social networks (email, FB, twitter, MySpace, etc.)

Category Platform (for donation)
Fund-raising US only project funding platform
Tool / Service
Kickstarter – http://www.kickstarter.com/learn-more
Category Platform (for donation)
Fund-raising UK only donation platform
Tool / Service
Just Giving – http://www.justgiving.com/
Category Platform (for donation)
Fund-raising Global ‘appreciation’ giving platform
Tool / Service
Twollars – http://twollars.com/

Filed under: Digital worlds, Ideas, Philippines, Social / online media analysis , , , , , ,

16 Top Augmented Reality Business Models | PERSONALIZE MEDIA

A great article by Gary Hayes that gives a good overview of the current categorisation of the Augmented Reality apps and the potential for business adaptation. There are lots of AR video in the complete post and you can link to Flickr for a larger version of the AR Business Models chart.

 

As promised a more specific ‘commercial’ follow up to my previous post on this topic which was more ’story’ centric. I am developing and producing a range of Augmented Reality (or if you prefer AR, ‘ or layered media’) applications at the moment. I have also been asked to present at a few conferences and create a detailed white paper on the implications of AR for government & business looking at privacy, legal, copyright & crime issues.  As readers of this blog will know I also lecture, run workshops and work with creative teams to come up with ‘social entertainment’ based around virtual worlds and augmented reality.

But the purpose of this short post is to simply list and try to categorise the many types of business Augmented Reality apps appearing in the market. The first manifestations of AR appeared in the late 60s, became real in the 70s and by the 90s were already being used by major companies. Now portable computing is finally powerful enough to deliver AR to anyone who has a smart phone or latest generation PC or console. But first my simple of Augmented Reality.
Information, 3D models or live action with or overlaid onto the physical world in real time. A camera & attached screen is used to view the combination of reality & real time virtuality. Devices or systems commonly used for AR include

But the purpose of this pretty detailed post is to simply list and try to categorise the many types of business Augmented Reality apps appearing in the market and to try to identify opportunities.

Augmented Dollar

Augmented Reality Business by

 

According to wikipedia, the first manifestations of AR appeared in the late 60s, became real in the 70s and by the 90s were already being used by major companies. Now portable computing is finally powerful enough to deliver AR to anyone who has a smart phone or latest generation PC or console. For those unfamiliar here is my simple of Augmented Reality.

Information, 3D models or live action with or overlaid onto the physical world around us, in real time. A camera & attached screen is used to view the combination of real world and metadata or rich media. Devices or systems commonly used for AR include:

  • Mobile devices with inbuilt cameras such as iPhone, DS Lite, PSP or Android
  • A head mounted display HMDs (eg: glasses or futuristic contact lenses) attached to a wearable networked computer
  • A PC or Mac with webcam
  • A games console with camera accessory
  • A large TV screen with advanced Set Top box and Web cam
  • Others in development

 

There will be hundreds of business, marketing and educational applications alongside the many 1st generation entertainment examples currently emerging. As usual the video game and porn industries are pioneering the research and development of the technology but we are about to see a plethora of more mundane utility & life enhancing applications about to swamp the market. Combine this with hundreds of space cadet ‘toys’ and viral fluff and we start to see the beginnings of a large industry. Of course the usual caveats apply but unlike say virtual worlds which suffered from too much early hype, these apps are much more accessible to anyone with a decent smart phone, up to date games console or computer with webcam – there is a big difference.

 

But before going onto my list (which is of course non-exhaustive) here are the basic types of Augmented Reality from a slightly technical perspective but which we can apply to commercial and marketing applications. My presentations and paper have much more detail with specific case studies of each.

  1. Surface – The most understandable form of ‘reality that is augmented’ would be screens, floors, walls etc that respond to the touch of people in them providing them with virtual real time information or collaboration
  2. Pattern – The AR system performs simple pattern recognition on a shape, marker (usually on a framed card in the real world scene) or face and replaces it with a static or moving element e.g: a 3D model, info, audio, video stream or loop etc: You view the ‘items’ in the scene with you
  3. Outline – This is where your hand, eye or body outline is picked up and seamlessly ‘merged’ with the virtual elements. Simple example where you can pick up a 3D object that doesn’t exist because the system is tracking your hand outline.
  4. Location – Based on detailed GPS or triangulation location & position/view of the camera/device the AR system can overlay information precisely over buildings or people as you move through real space.
  5. Hologram – Using ‘smoke & spinning mirrors’ literally in some cases, virtual or real items are ‘projected’ into the physical space you are in and can be interactive with based on cameras tracking real world impulses e.g: hand gestures or audio signals

 

Before the more detailed list I embed my summary flickr chart whose purpose is to try to categorise types of business orientated augmented reality apps so to identify opportunities. The graph places 16 on axes of commercial value (likely revenue or marketing potential) vs adoption (scale of popularity vs a niche, client user base). It is a starting document to aid classification of this emerging commercial sector that I hope you find useful. The AR types, color key linked to each model is suggestive only. (Click on image for enlargement over at my flickr pages)

16 Augmented Reality Business Models

 

 

Below are longer descriptions of my top 16 Business Applications/Models for Augmented Reality and I suspect I will develop twenty more before the day is out! I have tried to break up some of the big AR areas such as ‘locative AR’ and separated them into several opportunities. This is an exercise looking at the marketing or commercial ‘intention’ vs a traditional pure business model, broad approach. It is a starting document to aid classification of an emerging commercial sector that I hope you find useful.

  1. IN SITU: Aiding sale by seeing projects placed in the environment before completion. The benefit of a customer or client seeing a finished project, before it is complete. For example 1) real estate agents can scan and show an empty house full of stylish furniture or 2) an architect who can show the billion dollar client the skyscraper as a model perfectly aligned with the other buildings on the empty site and 3) Customers who want to see what the clothes look like on ‘them’ (as in the Zugara video above). The list of applications goes on.
  2. UTILITY: Selling life enhancing AR applications perceived as useful. Development and commercial sale of applications such as underground train orientation, bus stops & times, traffic alerts, airport gates & plane arrivals etc: all overlaid in real space. Sometimes called AR browsers as they cross reference what or who you are looking at with anything or everything off the web or like this UPS example allows you to see if your ’stuff’ will fit the ‘virtual’ postal boxes.
  3. TRAINING: Hands-on with complex equipment and work scenarios. Using ‘outline’ recognition this allows us to be virtually ‘hands-on’ with complex equipment in difficult-to-practise work scenarios. Bomb disposal, surgery, flight simulation. . Indeed according to wikipedia the actual phrase Augmented Reality was coined by Tom Caudell in 1992 while at Boeing where workers trained to wire aircraft on AR systems. A massive industry for the developer community charging b2b rates.
  4. SOCIAL GAMING: Both connotations of the word, pay-per-play mixed reality games in physical space. The potential to run pay per play (e.g: virtual paintball style) games in physical location and also live connected betting on sports or other competitive play – e.g: You point your iPhone at the horse and wirelessly place a bet – mid race! (odds adjusted of course) or using basic surface AR you play with others in a new kind of ‘games’ room!
  5. LOCATION LAYERS: guides to new places, tourism, enhanced travelling or themed space. For travellers just arrived at your city, theme park or other experience you can provide them with pay for tools that will help them take the most ‘mutually beneficial’ route after they arrive. Free data from wikipedia, local bloggers or more commercial entities add depth.
  6. VIRTUAL DEMO: Display to promote sale, of product in pre-release or remotely via catalogue etc: To promote advance sales before the consumer gismo hits the stores, an AR display or the device/s so potential customers can manipulate it, see it from all sides, even customise the order. We may see stores displaying the majority of items on the shop floor as AR while the item is shipped to your house before you get home! The reverse of this, an AR catalogue (as in the Ikea video below) that pops up models to help you build or see the product in 3D.
  7. EXPERIENTIAL EDUCATION: Pay-per-visit educational services to museums, ancient sites etc: Pay-per-visit (ppv) to visit highly experiential museums, theme parks, zoos, ancient sites or exhibitions but with a higher purpose of providing deeper levels of information & visual sense than a simple plague or hard to follow guide book ever will. The sleepy animals in the zoo come to life, the ancient fossil is animated into an overlaid Google Earth, the Battle is enacted ‘on the original battlefield.
  8. ENHANCED CLASSIFIEDS: An AR directory that promotes local 3rd parties product & services overlaid at the location. One of the obvious apps where someone in a city or town looking for a specific item could be ‘guided’ to it. A very affiliate model where the company that owns the Augmented Reality listing mechanism will take a slice of any fulfilled sales. A lot more to this of course.
  9. 3D VIRALS: Branded company or personal promotion & ads using ‘cool’ 3D toys. Pattern based 3D model that entertains and is spread virally. The YouTube moment as a million links to cool ‘3D stuff’ that takes place next to you. Already we see some AR apps that allow you to record scenes of you interacting with said ‘3D viral’ and pass those around too, titillation, quirky giveaways– JibJab-type, put ‘you’ in the cartoon but revered, they are with you in 3D space.
  10. PERSONALIZED SHOPPING: Walking around stores made relevant, opt in personalization and targeting. The oft mentioned Minority Report example. But in the pulled model, here you can deliver information to potential customers scanning stores, streets or shelves for discounted or personally relevant products.
  11. COOPERATION: Service industry for augmented virtual meetings. We are all familiar with video conferencing, a few have dabbled in 3D virtual world get togethers but AR meetings are a game changer. The potential here using ‘discrete’ personal screens is to have the inevitable remote meeting with live feeds of your colleagues, into your room – pay-per-ARmeet
  12. BRANDING: The equivalent of hoardings, virtual poster ads. Once given a reason to be scanning outdoor areas with their AR devices the potential to deliver topical, timely and relevant ads or branding into the scene. Again care must be taken as AR spam (like social network spam) will quickly irritate, but like free to air TV, using various sponsored or freemium biz models will mean a certain amount of branding will be acceptable.
  13. AUGMENTED EVENTS: Pay-per-use of enhanced sport or pop concerts. At live events spectators can pay and then scan their view of the ‘match’ for the latest information on sporting achievement or pop star gossip and of course tracking trails or watching replays in situ, merged over say a static real sporting scene.
  14. INTERTAINMENT: New form experiential TV and films. Following on from my ‘AR story’ post,  we know people will pay a premium for a new kind of ‘film’ experience where you ‘live the experience’. How about one that plays out at ‘your’ place. Semi customised marker or location AR apps will layer Brad or Angie into your lounge, onto the coffee table or your ‘composited’ in real time into the latest Mixed Reality TV show. Combined with 3D viewing technology will make Blu-Ray seem so 18th century.
  15. UNDERSTANDING SYSTEMS: Creating AR for internal or exploded views of complex objects. Primarily useful in training or helping sell something where physically taking it apart is not possible a view of a car or other complex object can be enhanced. Labels or even an exploded view in real time can help get the message across.
  16. RECOGNITION & TARGETING: Pushing ‘relevance’ to outdoor consumers – facial recognition linked to online data. To be used with care! It will be interesting to see how privacy laws affect this but in a pushed model you could ‘scan’ visitors to your store, identify their faces, do background links to their ‘social networks’ followed by personal targeting while they are shopping. We all know this is going to happen!

 

To finish a few lines that describe one of my presentations coming up that acts as a nice conclusion…

It has been called the of social mobile networking, experiential marketing and entertainment, Augmented Reality is about to snowball. With hundreds of apps launching onto iPhones, Games Consoles, Advanced TV and your PC this new technology allows us to view our world in exciting new ways. Once the domain of science fiction or super computers this new technology, blending the real with virtual, is now literally in the hands of everyday consumers and business. Augmented Reality is simply using a camera with screen to layer rich media and information over ‘our’ real world, in real time so we can now scan and layer web info over products and people in the store or street and provide virtual, ‘in situ’ hands-on demonstrations and deliver the ultimate ‘guide’ to our complex physical world. Is AR the new 3D viral experiential marketing or another temporary fad?

 

Finally, finally for those interested here is my Augmented and Mixed Reality YouTube playlist if you have an hour or so to spare to view the current collection of 60 +

 

Popularity: 100% [?]

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breakfast platter: have a taste of transmedia storytelling. know of any other best practices/fail cases & resources? or any company in holland that specialises on this?

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